Plague of Hats:Image of Death Technique
Plague of Hats:Distracting Finger-Gesture Attack
Plague of Hats:Paralyzing Touch Attack
Plague of Hats:Elusive Flicker Evasion
JimB: Plague of Hats:Image of Death Technique My crunch-fu is weak, but should an Essence 1 lead-in Charm to a Celestial Style do so many things?
mercucio:That is why he added the pseudo-Arcane Fate/QHoD effect at the end.
JimB: mercucio:That is why he added the pseudo-Arcane Fate/QHoD effect at the end. Uh...what, like it's supposed to be a detriment, or something? Because it seems like someone who wants to use this style to full potential could get a lot of mileage out of people thinking he's dead.
mercucio:Except when it is your Allies, Contacts, Backing, who think you are dead.
JimB: mercucio:Except when it is your Allies, Contacts, Backing, who think you are dead. You don't get those back when you terminate the Charm?
Plague of Hats: Distracting Finger-Gesture Attack
JimB: Plague of Hats:Distracting Finger-Gesture Attack Do contested Celestial Martial Arts Charms, particularly pre-form ones, usually give automatic successes? I'm not sure I can think of any.
JimB: Plague of Hats:Paralyzing Touch AttackI'm sure this Charm is meant to enhance Limb-Immobilizing Method, but it would probably be best to explicitly spell it out.
JimB: Plague of Hats:Elusive Flicker Evasion This seems better than most Solar Stealth Charms, to me.
mercucio:1. IoDT - I'd rather see the mote cost increased than the semi-Arcane Fate effect.
mercucio:2. DFGA - The last parapgraph is a little confusing and took me two-three reads to decipher correctly.
Distracting Finger-Gesture Attack:A target that has spent Willpower to resist this Charm twice need not do so again for the rest of the scene. If the target is performing a Guard, Aim or other action that they can normally abort, they cannot do so until they wait through the delay imposed by Distracting Finger-Gesture Attack.
mercucio:3. SPoWS - The first sentence does not really make any sense.
mercucio:4. L-IM - I think there should be an option to spend a temp WP to extend the duration to (M. Arts) hours or perhaps one day.
mercucio:5. PTA - I think this...may be a little strong, especially when facing foes with low Dex and lots of health levels.
mercucio:6. S-BS - I'd reduce of going shadow-form to 2 or 3m instead of 1wp.
mercucio: JimB: Plague of Hats:Image of Death Technique My crunch-fu is weak, but should an Essence 1 lead-in Charm to a Celestial Style do so many things? That is why he added the pseudo-Arcane Fate/QHoD effect at the end.
mercucio:Oh, also in regards to Image of Death Technique you fail to mention how many WP in total must be spent to break the Illusion effect--unless it is supposed to be permanent.
Sojko: Plague of Hats: Distracting Finger-Gesture AttackHow is this Illusion rather than Compulsion?
Plague of Hats:1. IoDT - I'd rather see the mote cost increased than the semi-Arcane Fate effect.It's not really there as a balancing factor. Resisting hardship and holding your breath is a pretty basic effect, as is appearing dead when you aren't as long as you remain completely unmoving. I put the illusion in Image of Death Technique specifically because: "You! But...I killed you over the bridge at Kwan Wai!" "Clearly, you know not the extent of my ninja arts!"
1. IoDT - I'd rather see the mote cost increased than the semi-Arcane Fate effect.
Plague of Hats:In addition to that, how about: Distracting Finger-Gesture Attack:A target that has spent Willpower to resist this Charm twice need not do so again for the rest of the scene. If the target is performing a Guard, Aim or other action that they can normally abort, they cannot do so until they wait through the delay imposed by Distracting Finger-Gesture Attack.
Plague of Hats:Seven Points of Weakness Strike Cost: 3m or 5m; Mins: Martial Arts 4, Essence 2; Type: Supplemental Keywords: Combo-OK Duration: Instant Prerequisite Charms: Ebon Shadow Form Attuned to the shadow realm as she is, the martial artist can find the shadows in her foe’s hearts and, so, the weaknesses that they hide.
Plague of Hats: mercucio:5. PTA - I think this...may be a little strong, especially when facing foes with low Dex and lots of health levels.I initially considered making the Inactive threshold (Dexterity + Essence). What think you?